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Poll: Please select which ideas you agree with
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Old Apr 12, 2008, 05:37 PM // 17:37   #21
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Quote:
Originally Posted by JAK3US
Wait... don't we want people to buy/sell items to keep the economy alive? If there are more (free) storage tabs, then people would never sell any of their stuff. Whereas now, running out of storage forces people to let go of some of the things they don't absolutely need.

I voted for more storage anyway
But utomized items have no relation to that.
One big part in storage problems is saving armors once you make them.
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Old Apr 12, 2008, 07:26 PM // 19:26   #22
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With 15 sets of elite armor, I really could use some of that armor storage. Who doesn't want a virtual closet for their characters when they feel like dressing up!
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Old Apr 13, 2008, 10:09 AM // 10:09   #23
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I voted for "no more storage".
Because, the way i see it, storage problems, and how you deal with em is part of the game, and more importantly, the economy

But there are plenty of Ideas that i think could optimise the way space is used.

One of my own is that:
Upon talking to the xunlai agent, a menu very similar to the one tolkano brings up when registering an account name.
The user may the proceed to select a particular character, and then open up, and modify the items that the particular character is carrying from any other character.

The benefits primarily are that logging out/in is unnecessary, however it is my belief, that storage will be utilised in a much more natural manner, and thus will provide greater incentive for players to fill out character's inventory to greater capacity, due to the reduced inconvenience of having to once again access the items.

Another idea that isn't on this page, possibly due to the fact that it isn't strictly storage related is: http://www.guildwarsguru.com/forum/s...php?t=10071643

But, given that both ideas are intended solutions to the age old problem of finding places to store the stash of souveniers, ever growing faster than a pulsating growth of an afflicted, i think they're worthy of inclusion

Last edited by wu is me; Apr 13, 2008 at 10:14 AM // 10:14..
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Old Apr 15, 2008, 03:02 AM // 03:02   #24
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For the most part, I agree with Yawgmoth with a few exceptions/additions.

First, the buyable universal storage would need to sold in the online-store to account for the additional sever space needed to house all of the new storages people would undoubtedly buy on the first day available. I would gladly fork over $3.99USD for another 20 Xunlai spaces (on a new tab) rather than use in-game currency, or $9.00 for an additional mule that I'm not going to play because I already have eleven slots (one of each profession and a dedicated PvP slot). This of course would have to have a max limit to keep from creating too many hoarders, maybe 7-10 boxes at a maximum.

Second, a trader or storage solution for weapon mods would seem like a good idea, but I think that it would be a little infeasible due to the sheer quantity and variety in quality of weapon upgrades. I believe that there are around 200 individual upgrade types (inscriptions, prefix mods, and suffix mods) with 2-3 grades of quality for each one, meaning that a storage or trader for those would have to keep track of nearly 600 different entries. But stackable, yes, I like stackable.

Third, an Automated Auction House system would be very nice, but I would suggest making it an isolated area (a new town in the Battle Isles?) away from the rest of the players that want to play, rather than trade. (Just think... no more spam in Lion's Arch)

A specialized mini-pet solution would be very nice but would have to be done in a way that it can only be accessed in certain areas (exactly like the festival hat maker) and has a limit on the number of mini-pets that can be out at one time (one per character with no duplicate minis out) and should ideally not include green minis.

Additional specialized storage for consumables (dyes, tomes, keys, alcohol, party favors, sweets) would also be nice, but not everybody needs or even wants these types of spaces. So my suggestion would be to make these available in the online store for $1.99USD each (with the exception of the dye storage--that would be upgraded to your acct. for free with the next online store purchase (because most people would want that) ) or buy them all as a set for $7.00USD.

And finally, with respect to the storage for items customized to the character (the greatest suggestion to date), have it begin as a new regular Xunlai tab (20 slots), but link it with the Kind of a Big Deal title track (we really need some kind of reward other than bragging rights!) and each rank of the title expands the area in this custom tab by 10-15 spaces. So, in theory the characters that need the most storage space (the oldest ones with the most game experience) would get the most storage space without giving hoarding space to players (hoarding typically has a negative effect on market systems).

P.S. (Edit) A new interface button for Xunlai would also be a really big help! On an account with nearly 2,000 hours, one has to ponder just how much of that time has been wasted trying to find/walking to the Xunlai agent/chest. And if an Automated Auction House were to be added to the Battle Isles, just get rid of the Xunlai (with the exception of early towns for new characters to buy their Xunlai access) if you add an interface button, because you won't have a need for that gathering spot for trading.

Last edited by Rez Delnava; Apr 15, 2008 at 04:12 AM // 04:12..
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Old Apr 16, 2008, 01:59 AM // 01:59   #25
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Um yea...

I've categorised all my tabs,

Collecter items, More collector items, Upgrades, weapons, Material storage..

Unfortunately there isnt a spare set of slots for armour as one can see.. more tabs plz plz plz plz.
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Old Apr 16, 2008, 03:17 AM // 03:17   #26
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Storage is only half the problem. Trading needs to be made easier.

But yeah, if they're going to give out all these collectible mini-pets, entice you to collect armor, and other gold sinks, why not have some way to store them that's better than the current options? Maybe a "Mini-Pet" merchant like the festival hat merchant?
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Old Apr 16, 2008, 02:56 PM // 14:56   #27
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Exaclty.

You must remember that.

Just more storage will be filled again.

We need ways to remove the need of storage:

- Unlocking for things that are usually acquired once per character or account and never again (like we already have with skills, heroes or hats)
- Traders for things that are acquired once in a while, and we may change later on, and expendable things (like we already have with runes, materials, dyes and scrolls)
- Better player-player trade systems. Something that allows to trade without relying in external systems and that allow to trade with everyone regardless of districts and regions.
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Old Apr 16, 2008, 10:24 PM // 22:24   #28
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I believe you have just solved the problem ;D

However if there is a minipet guy, just as there is a festival hat maker, wouldnt that affect the price of minipets?
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Old Apr 17, 2008, 01:25 AM // 01:25   #29
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Quote:
Originally Posted by Dru Stratas
I believe you have just solved the problem ;D

However if there is a minipet guy, just as there is a festival hat maker, wouldnt that affect the price of minipets?
I don't think so, since dedicated minipets (the ones you'd have to show the Minipet Guy) aren't worth as much anyway. That market might drop a bit, but remember, A-net is not responsable for keeping the in game wealthy wealthy, the are responsable for making a game that is fun and accessable for all.
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Old Apr 17, 2008, 08:15 AM // 08:15   #30
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Quote:
Originally Posted by Bront
I don't think so, since dedicated minipets (the ones you'd have to show the Minipet Guy) aren't worth as much anyway. That market might drop a bit, but remember, A-net is not responsable for keeping the in game wealthy wealthy, the are responsable for making a game that is fun and accessable for all.
That may be a prob... I try to explain with 2 examples:

1) The minis guy works like the hat guy (a clone for 10 golds).... dedicated minis market is destroyed, everyone keeps walking around with a naga/vizu/zhed dedicated (who cares? i payd just 10 golds + the fee the guy asked me... like 1k? or even much less?) /notsigned

2) The minis guy asks YOU a much higher price (10k... more?) to clone ur dedicated mini... is good if u want to clone a mini for any other chara of ur account, but it's not fair to pay more then 10 golds for something that u already paid... and in some cases u paid a lot! If (like i do for my hats) i destroy it after i put it in "store_my_hat_or_minis guy"... i have to pay a lot of money everytime i decide to change the minis i want to join me... /notsigned

I think it's better to have a guy or a special chest, somewhere in GH or HoM that simply stores the minis (a chest is the best).

And something like a wardrobe for my armors Dedicated for each character!!!
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Old Apr 17, 2008, 12:10 PM // 12:10   #31
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Quote:
Originally Posted by Dru Stratas
I believe you have just solved the problem ;D

However if there is a minipet guy, just as there is a festival hat maker, wouldnt that affect the price of minipets?
Not for miniatures with 'unlimited' sources.

And for those with limited sources,dedication is already altering that price.

Once there is only one left of a certain miniature, its price would be insane.

That's why an unlimited (yet VERY small and slow) source for those should be added too, like annual contests, Wintersday gifts and so.

But for the rest, there would be no problem, since they keep coming from Birthday presents and Reward chests.
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Old Apr 18, 2008, 01:33 AM // 01:33   #32
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I would like to see the "armor storage" implemented as for PvP characters. Press J and choose one of the armor you unlocked for that char. No more armor storage issue.
Add a new kind of PNJ in big towns : the Librarian. He would trade Tomes. No more tome storage issue.
Let us preview dyes before we buy them. No more dye storage issue.
For weapons, a pannel like armor's... It would allow your character to use any customized item on your account, and to use any shield/focus regardless of its location.

Collector's items doesnt matter, keeping them is a choice that will cost you some storage, its fine as it.

For Minis... I'm definitly against a specific storage. Minis cost a slot ! They're, by essence, a waste of space. Thats why ppl abandon them...
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Old Apr 18, 2008, 03:33 AM // 03:33   #33
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Quote:
Originally Posted by Azazel The Assassin
make inscriptions stack-able
/signed

Since I bought NF, those have been the hands down quickest way for me to lose storage space.
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Old Apr 18, 2008, 07:29 AM // 07:29   #34
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Sell them, use them, trash them. Same for runes.
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Old Apr 18, 2008, 09:15 AM // 09:15   #35
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all im saying is that all of the ideas are brilliant and i hope Anet will address this topic and change the way storage is done... and tust me strage really wont be a major blow to the GW economy
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Old Apr 26, 2008, 12:44 AM // 00:44   #36
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Storing keys, collectable items, quest items, books like materials can be quite nice.
But non-stackable items like inscription, mod component, might be hard to manage. Same to weapons, minipets, these things might well need a seperated strage spaces, but it might well mean to merely increase normal storage size just because if everything is well categorised, people would reduce the use of current storage (No category, can be messy or tidy depending on how we sort items) we are using today (Not a typical problem though).
So making specific storage system for stackable items and increase current strage size might be a good idea

And regarding to armour strage, purchasing armour storage per set (5 pieces a set, can mix different armour types) might well solve armour storage issue.
Let say if one has 50 sets of armour, s/he can buy 50 armour storage for that specific character from storage NPC, so s/he can store up to total 50 x 5 = 250 pieces of armour parts; and can buy more for future use.
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Old May 17, 2008, 01:35 AM // 01:35   #37
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I've yet to see this suggested yet (I did a quick search, correct me if I'm wrong), so I'd like to put it out there.

Why shouldn't heroes be able to carry anything, I mean they've no reason not to. They fight with us, and carry the weapons we give them, why shouldn't they pull their own weight and haul a few items around?
I suggest to implement a hero belt pouch that can be bought from either normal merchants for a small fee (1k should be fine) and hero skill trainers for a couple hero points (5 should do, and it becomes a sink for those who are UAX and have hero skill points left over.)

I've done a rough paint job to illustrate my idea.


Basically, when you enter the inventory screen and click a hero, your trash bin is removed and you then see the hero belt pouch, it should be able to hold 2-5 items (I'd like some of your input on this as for balance) and function just like any other pouch, but it's only accessible when you have the corresponding hero's inventory selected
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Old May 26, 2008, 10:48 AM // 10:48   #38
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I have to say that the one thing I really feel a storage need for is Armor! For that I'd prefer a tab to be bought for each character (i.e. that only that character can reach, as opposed to the material storage). Even just the regular tab space of 25 slots (4-5 sets, depending on headpiece) would greatly help out, as I'm the kind of player who has (or am getting) at least 2 armor sets for each character, which does build up fast if you have 8 active PvE toons, aiming for 2 more for the full set

A tab such as this (either 25 slots or more, but not locked into sets, I want to be able to store my auras and various GWEN armor pieces aswell) can very well cost a bit (say 25-50k), and either hold only armor pieces, or only items customized to the character that bought it.

And of course I know I can keep mules, but it really sucks to have to switch characters just to switch my ele between regular and farm armor, ranger between running/standard/beastmaster etc...

Considering that the Hall of Monuments practically encourages us to collect armors just for the sake of collecting (and thus money sink), somewere to store the armor while still being reasonably available (and I do not consider mules to be "available") feels warranted.

/Tanner
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Old May 26, 2008, 11:05 AM // 11:05   #39
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Tanner83's idea is pretty cool, a unique tab for each character that can store up to 5 pieces of each type of armor for that character. Ie. there are 5 Headpiece slots, 5 Body Armor slots, 5 Glove slots... etc.

I'm actually detered from buying too many different sets of armour just because of the storage problem (I already have 2 characters full of 'junk') which means that unless I continually change Runes/Insignia which can start to get expensive then I always go into area with a disadvantage.
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Old Jun 16, 2008, 07:04 PM // 19:04   #40
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I don't think Anet wants you to have more storage because Anet wants you to purchase extra characters to use as mules for storage. I am actually ok with this as they have to make a buck some way and since there is no monthly fee it is not unreasonable. I only wish that there was an easy way to access all your character inventories at once.
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